Discover Mojo Melee, the new Web3 auto-battler that utilizes NFTs for skins and in-game characters, challenging heavyweights like Teamfight Tactics in the auto battler genre.
This story comes from GG. Your Web 3.0 Gaming Power-Up
The “auto battler” genre—a mash-up of chess and turn-based strategy games—saw a boom in 2019 with the release of the Dota Auto Chess mod, Valve’s official Dota Underlords game, and Riot Games’ Teamfight Strategies. Ever since, on the other hand, the genre hasn’t seen numerous major releases that challenge the heavyweights.
Although while Teamfight Strategies dominates the genre, Mojo Melee has stepped forward as a new competitor.
The new auto-battler has entered an open beta phase utilizing Non-Fungible Token (NFTs) that act as skins, in-game characters, and more that likewise help fund development of the game. We went hands-on to see how this Web 3.0 riff on the auto battler is shaping up.
On launch, the game instantly looks great. The characters are high-resolution and are full of life, and the vibrant world made me want to dive deeper into the lore of the game. Seeing as that it is a free-to-play, in-browser game, the graphics and optimization are very impressive.
And once you 1st create an account, you need choose a Mojo—a little green guy who you start every game with. Each Mojo has a different capacity, so choose wisely as there’s no going back.
Mojo Melee as of now offers two game modes: Duel and Melee. Duel is a 1v1 battle, and 1st to gain 3 rounds takes the game. In the meantime, Melee is an eight-player tournament mode.
The 1v1 environment feels as well short as of now with a lack of progression, but owing to the low player base during the beta, it’s a great way to quickly test the game. An eight-player tournament offers more opportunity for team progression, but it’s hard to fill a lobby of real players currently.