Mojo Melee: The Fun Twist on Auto Battlers You Need to Try

Mojo Melee: The Fun Twist on Auto Battlers You Need to Try


Discover Mojo Melee, the new Web3 auto-battler that utilizes NFTs for skins and in-game characters, challenging heavyweights like Teamfight Tactics in the auto battler genre.


The “auto battler” genre—a mash-up of chess and turn-based strategy games—saw a boom in 2019 with the release of the Dota Auto Chess mod, Valve’s official Dota Underlords game, and Riot Games’ Teamfight Strategies. Ever since, on the other hand, the genre hasn’t seen numerous major releases that challenge the heavyweights.

Although while Teamfight Strategies dominates the genre, Mojo Melee has stepped forward as a new competitor.

The new auto-battler has entered an open beta phase utilizing Non-Fungible Token (NFTs) that act as skins, in-game characters, and more that likewise help fund development of the game. We went hands-on to see how this Web 3.0 riff on the auto battler is shaping up.

On launch, the game instantly looks great. The characters are high-resolution and are full of life, and the vibrant world made me want to dive deeper into the lore of the game. Seeing as that it is a free-to-play, in-browser game, the graphics and optimization are very impressive.

And once you 1st create an account, you need choose a Mojo—a little green guy who you start every game with. Each Mojo has a different capacity, so choose wisely as there’s no going back.

Mojo Melee as of now offers two game modes: Duel and Melee. Duel is a 1v1 battle, and 1st to gain  3 rounds takes the game. In the meantime, Melee is an eight-player tournament mode.

The 1v1 environment feels as well short as of now with a lack of progression, but owing to the low player base during the beta, it’s a great way to quickly test the game. An eight-player tournament offers more opportunity for team progression, but it’s hard to fill a lobby of real players currently.

Just like any auto battler, this game is all about forming a team of champions to defeat the enemy. Each character has a unique capacity such as a heal, stun, or knockback, and you will  want to create a team that has a solid blend of damage, defense, and utility—but that’s about where the strategy stops.

Unfortunately, in this early beta state, Mojo Melee lacks the complexity and depth that makes you want to keep revisiting other auto battler games. There are no traits, synergies, or economic strategies that make the game more interesting or nuanced. It’s relatively skin-deep for now.

Especially in the shorter 1v1 games, it often feels like RNG (or random number generation) will dictate how successful you will  be. If you can get a two-star Brooka Clawhaven in the 1st round, then it feels like you’ve won already.

It’d be great to see the developer add traits and synergies to build more depth to a game that already has sturdy foundations. In its current state, it feels like there’s little skill to winning a game, so it’s not terribly rewarding. There are likewise balancing issues in the mix, including overpowered stun moves, but that’s to be expected from a pre-release beta test.

The Web 3.0 angle

Non-Fungible Token (NFTs) have been leveraged throughout the development of Mojo Melee. That includes a free mint for a Polygon Non-Fungible Token (NFT) collectors pass, an “adoption” sale that unlocked a Mojo and some characters, and other chests as of now available on Magic Eden.

You’re not able to open these “beta chests” in-game as of now, but similar chests can be unlocked through natural progression. Chests include in-game currency, characters, and upgrades—but thankfully nothing that muddles the balance and makes it feel pay-to-win.

Most of the ways that Non-Fungible Token (NFTs) have been utilized thus far haven’t majorly influenced the user experience, but have been a useful way for the team to raise funds for the game. And hopefully, Non-Fungible Token (NFT) sales will assist fund the extra polish and nuance to assist Mojo Melee really shine.

Currently, Mojo Melee is a simplistic, easy-to-pick-up auto battler that lacks depth for more hardcore gamers. That stated, as it’s a free browser-based game, it’s hard to be angry that it’s as of now tailored for a casual audience.

The auto battler genre has arguably struggled to grow at times owing to it being a difficult concept to quickly grasp. This is not the case for Mojo Melee. If you are looking for a streamlined and simplified introduction to the genre, then this can potentially be the game for you.



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