
Poseidon DAO, this past Monday on 16 January, featured 3 established Web 3.0 realities in its regular Twitter Space. There were numerous points discussed together, starting from the interoperability of Non-Fungible Token (NFTs) in the industry, a need felt by all, to the impact that the Meta company ( previously Facebook) has had in the industry.
OverTheReality
Over is a Web 3.0 platform which was established in 2018 to be able to create a Metaverse network linked to the physical world, which is modified and adapted through augmented reality experiences.
To achieve this, they make use of a 3-layer structure: the first, likewise was known the “ownership layer,” divides the virtual world into hexagons that cover the entire surface of the earth and are purchasable as NFTs, the Second is was known the “mapping layer” and allows geolocation in an incredibly precise way even inside buildings while the third is the “builder layer” that allows Non-Fungible Token (NFTs) to be loaded or even built inside the metaverse network via code.
Metagate
Metagate is a very recent company; it has not developed its own metaverse network but intends to study numerous platforms and connect metaverses with corporations that want to enter the market.
As its founder stated, Metagate belongs to the Second generation of corporations operating in Web 3.0, and it operates precisely by creating a bridge betwixt corporations in the “traditional” sector and the metaverse, managing to offer each entity the metaverse network best suited to its needs and developing on their behalf across the different platforms.
The Nemesis
The Nemesis is a 3D metaverse network in which it is possible to interact through digital avatars and intends to integrate real life with digital life. For instance, by purchasing a pair of real shoes from a partner company and scanning a QR code, you would likewise have the same shoes in Web 3.0, on the feet of your avatar.
The Nemesis is a metaverse network focused on the mass market approach, and this entails that decentralization is not total as the mass market is not is still ready to use blockchain tech on a daily timeframe. The aim is to act as a bridge betwixt Web2 and Web 3.0, as there is no must have a wallet to use the platform but one can play by just connecting a social profile; of course using a wallet provides more possibilities for interaction.
Differences and collaboration
Over and The Nemesis likewise discussed the differences betwixt their metaverse network projects: Over is more focused in the physical world while The Nemesis is more focused in the gaming world. Nonetheless, both emphasized the importance of cross-platform collaboration, which is a lot more common and widespread in Web 3.0 than it has ever been in Web2.
Interoperability and NFTs
The discussion then focused on the need, felt by all 3 platforms, to try to accomplish complete interoperability. Nonetheless, Over and The Nemesis stated that if there is no interoperability, then Web 3.0 differs little from Web2.
All platforms should contribute in creating a standard that allows the same Non-Fungible Token (NFTs) to be executed in different metaverse network projects. Metagate, in contact with corporations outside the blockchain tech world, likewise shares this point: if an outside company is going to invest in Non-Fungible Token (NFT) marketing, being able to have maximum interoperability allows them to take less danger and thus invest with fewer concerns.
Future implementations
They then talked about what Web 3.0 platforms should do to make better their perception in the eyes of the general public, especially given that the market to target is still vast when taking into account that the users of all Web 3.0 platforms are just 0.5 percent of those of Roblox.
The Nemesis concentrates on anti-fraud merchandising and on connecting the use of the platform with real life in a 360-degree way by focusing, for instance, on “ make better my body, make better my avatar,” which allows users to get a better performing avatar if they exercise in real life.
Furthermore, thanks to new technologies it will be possible to accomplish a totally immersive experience, allowing not only to play games but likewise to chat or make video calls within the same platform at the same time.
Reports by Over, there should instead be a bigger focus on exploiting the physical locations transposed to Web 3.0 and accompanying them with avatars that are able to guide the user inside monuments or cities, explaining and telling the story of the different places. A further step would be to make 3D reconstructions in real time by simply framing a monument with a cell phone.
Perception of Meta
All 3 players agreed that Meta has contributed a great deal in popularizing the new interactive and immersive Internet, but Meta is still a purely Web2 space while the metaverse network is Web 3.0. In the end, the discussion dwelt on the importance of educating users about the concept of ownership of Non-Fungible Token (NFTs) populating the metaverse network and trying not to create dystopias.