The Screen Actors Guild Votes to Authorize Strike in Video Game Industry
The interactive media division of the Screen Actors Guild (SAG-AFTRA) has voted to authorize a strike if negotiations with video game publishers do not result in a favorable new contract for voice actors and motion capture performers. While only 27% of eligible voters participated, over 98% of those who cast their ballots voted in favor of a strike. Talks between SAG-AFTRA’s representatives and game studios have begun and will continue throughout the week.
Parallel Challenges Faced by SAG-AFTRA Union Members
Similar to actors and writers in the film and television industry, SAG-AFTRA union members in the video game sector are confronting challenges related to the potential use of artificial intelligence in their work. Additionally, pay minimums have not kept up with inflation or adapted to changing industry models.
Refusal of Acceptable Terms by Signatory Video Game Companies
SAG-AFTRA stated that signatory video game companies, including major publishers like Activision, Electronic Arts (EA), Insomniac Games, Epic Games, Take 2 Productions, and WB Games, have refused to offer acceptable terms on these issues. SAG-AFTRA President Fran Drescher emphasized the need for these companies to take the negotiations seriously and provide an agreement that supports performers’ careers in video games.
Industry Voices Support Strike Authorization
Voice actor Ben Prendergast, known for his roles in EA’s Apex Legends and Sony’s God of War: Ragnarok, expressed his belief that the strike authorization was inevitable due to disparities between the theatrical and interactive agreements. Other game voice actors, such as Victoria Atkin from Assassin’s Creed and Diablo IV, have also shown their support for a strike on social media, advocating for fair compensation.
Hot Take: The Call for Fair Treatment in the Video Game Industry
The vote by SAG-AFTRA to authorize a potential strike in the video game industry highlights the ongoing struggle for fair treatment and compensation for voice actors and motion capture performers. With concerns about the use of artificial intelligence and outdated pay structures, union members are demanding agreements that reflect the value of their work. As negotiations continue, it remains to be seen whether game publishers will address these issues and reach a satisfactory resolution.