Rocket League, the popular car soccer game, has caused controversy by announcing that it will no longer allow players to trade their in-game items. This move highlights the limitations of closed gaming ecosystems and the potential benefits that NFTs offer. Psyonix, the developer of Rocket League, stated that in-game trading will be removed on December 5 across all platforms. The game allows players to purchase items using in-game currencies or fiat currency and some players have rare limited edition items. The decision to end item trading has been met with negative responses from players who argue that it abandons an economy that has flourished for years. There have been calls for a boycott and a petition to keep item trading has gained thousands of signatures. The change aligns with Epic Games’ approach to cosmetics and item shop policies, as they are not tradable, transferrable, or sellable. Rocket League has a large player base, but this decision raises questions about the concept of ownership within closed ecosystems.