Unity, the game development tech firm, has faced backlash from video game developers after announcing changes to its pricing model. The company stated that it would charge developers additional fees for its Unity Runtime service if their games exceeded certain revenue and install thresholds. Small developers who make less than $200,000 in revenue annually will not be charged, while more successful developers will have to pay the fee. Unity faced criticism for potentially punishing successful developers and for counting reinstallations towards install counts. However, Unity has already clarified some of its policies in response to the backlash. Developers have expressed their frustration and disappointment with Unity’s decision, with some considering switching game engines.